Icosphere Node#
The Icosphere node generates a spherical mesh that consists of equally sized triangles.
入力#
- Radius(半径)
Distance of the vertices from the origin.
- Subdivisions(細分化)
Number of subdivisions on top of the most basic icosphere. The number of faces quadruple with every subdivision.
Properties(プロパティ)#
このノードにはプロパティがありません。
出力#
- Mesh(メッシュ)
標準のジオメトリ出力です。
- UV Map(UVマップ)
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive's shape. This can be connected to the Store Named Attributeノード, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.