UV Sphere Node#
The UV Sphere node generates a spherical mesh mostly out of quads except for triangles at the top and bottom.
入力#
- Segments(セグメント)
Horizontal resolution of the sphere. If this is smaller than three, no mesh is generated.
- Rings(リング)
Vertical resolution of the sphere. If this is smaller than two, no mesh is generated.
- Radius(半径)
Distance of vertices to the origin.
Properties(プロパティ)#
このノードにはプロパティがありません。
出力#
- Mesh(メッシュ)
標準のジオメトリ出力です。
- UV Map(UVマップ)
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive's shape. This can be connected to the Store Named Attributeノード, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.