Viewport Display(ビューポート表示)#

参照

Mode(モード):

Object Mode(オブジェクトモード)

Panel(パネル):

Properties(プロパティ) ‣ Object Properties(オブジェクトプロパティ) ‣ Viewport Display(ビューポート表示)

This panel lets you configure display options for the 3D Viewport.

../../../_images/scene-layout_object_properties_display_panel.png

Viewport Display(ビューポート表示) パネル。#

Show(表示)
Name(名前)

Displays the object's name in the 3D Viewport.

座標軸

Displays an object similar to an empty that shows the object's orientation.

Wireframe(ワイヤーフレーム)

Displays the object's wireframe on top of the solid display.

All Edges(すべての辺)

Displays all wireframe edges. This overrides the wireframe threshold that you can set in the 3D Viewport's overlay settings.

Texture Space(テクスチャ空間)

Displays the object's Texture Space.

Shadow(影)

オブジェクトがViewportに影を落とすことができます。

In Front(最前面)

Makes the object display in front of others. Unsupported for instanced objects. Limited support in the Material Preview and Rendered shading modes (works for e.g. armatures, but not for meshes).

Display As(表示方法)

Lets you display the object with less detail, going from removing the textures to only showing a bounding box. This can be useful if you have a high-poly object that is slowing down the viewport.

Color(カラー)

The object's color in the Wireframe and Solid viewport shading modes. Used when the viewport's (Wire) Color shading option is set to Object.

Bounds(バウンド)

Displays a bounding shape around an object. You can choose between different primitive shapes that might be closer to what the original object looks like.