Checker Texture (市松模様テクスチャ) ノード#
注釈
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position
attribute value.
Tip
Texture nodes can produce details at a higher frequency than geometry can show. This may cause artifacts such as Moiré type patterns or a lack of detail due to insufficient sampling points.
Checker Texture (市松模様テクスチャ) は市松模様のテクスチャを作成します。
入力#
- Vector(ベクトル)
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
警告
このノードは、一部のベクトル入力で精度の問題があります。軽減する方法については、 White Noise Texture のメモを参照してください。
- Color (カラー) 1, Color (カラー) 2
市松模様の色。
- Scale(スケール)
Overall texture scale. The scale is a factor of the bounding box of the face divided by the scale. For example, a scale of 15 will result in 15 alternate patterns over the overall UV bounding box. Different patterns could be achieved using other nodes to give different input patterns to this socket. For example, using the Math node.
Properties(プロパティ)#
このノードにはプロパティがありません。
出力#
- Color(カラー)
Texture color output.
- Factor(係数)
Checker 1のマスク(1 = Checker 1)。