Simplify#

参照

Menu(メニュー):

Render ‣ Simplify

Common Settings

Max Subdivision

Maximum number of subdivision by the Subdivision Surface modifiers.

Child Particles

Show only a subset of all child hairs and particles.

Texture Limit

Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.

Viewport(ビューポート)#

See Common Settings above.

Volume Resolution

Resolution percentage of volume objects in the viewport. This mostly affects memory usage rather than computation times.

Normals(法線、ノーマル)

Skip computing custom normals and face corner normals for displaying meshes in the viewport.

Render(レンダー)#

See Common Settings above.

Culling#

Camera Cull

Automatically culls objects based on the camera frustum defined by the Margin.

Distance Cull

Automatically culls objects based on their distance from the active camera. This is set via the Distance property.

Grease Pencil(グリースペンシル)#

Playback Only

Activates the simplification process only during animation playback.

Fill(フィル)

Shows the fill component in Grease Pencil materials.

Modifiers(モディファイアー)

Shows Grease Pencil modifiers.

Shader Effects

Shows Grease Pencil visual effects.

Layer Tinting

Shows layers tint overrides.

Anti-Aliasing(アンチエイリアス)

Use Anti-Aliasing to smooth stroke edges. The amount of anti-aliasing can be adjusted by the Anti-Aliasing Threshold.