Glossy BSDF(光沢BSDF)#
The Glossy BSDF node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors.
入力#
- Color(カラー)
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Roughness
反射のシャープさ。0.0で完全に鋭角になり、高い値で滑らかになります。
- Anisotropy Cycles Only
Controls the amount the reflection stretches the reflection along the surface of the material. A value of 0.0 results in no anisotropic reflections. Higher values give elongated highlights orthogonal to the tangent direction; negative values give highlights shaped along the tangent direction.
This is a phenomenon know as "Anisotropic Reflections" which is often seen in metallic materials.
- Rotation(回転)
異方性接線方向の回転。値0.0は0°回転、0.25は90°、1.0は360°= 0°に相当します。接線方向のテクスチャリングに使用できます。
- Normal(ノーマル)
Normal used for shading; if nothing is connected the default shading normal is used.
- Tangent(タンジェント)
陰影に使用される接線。何も接続されていない場合、デフォルトのシェーディング接線が使用されます。
Properties(プロパティ)#
- Distribution(分布)
使用するマイクロファセット分布。
- GGX:
GGX マイクロファセット分布
- Multiscatter GGX:
Takes multiple scattering events between microfacets into account. This gives more energy conserving results, which would otherwise be visible as excessive darkening.
- Beckmann:
Cycles Only Beckmann microfacet distribution.
出力#
- BSDF
標準シェーダー出力。