はじめに#

The Dope Sheet offers a bird's-eye view of the keyframes inside the scene. It's inspired by classical hand-drawn animation, where animators make use of a chart showing exactly when each drawing, sound, and camera move will occur, and for how long.

../../_images/editors_dope-sheet_introduction_overview.png

Dope Sheet(ドープシート)。#

Dope Sheet(ドープシート)のモード#

The editor has several different modes that can be selected from a dropdown in the header. The default Dope Sheet mode gives an overview of most types of animatable data. For others, such as masks, you need to switch to a more specific mode.

../../_images/editors_dope-sheet_introduction_modes.png

Dope Sheet(ドープシート) モード。#

The modes are as follows:

メイン領域#

The Dope Sheet Editor shows a stack of channels (animatable properties), and for each channel, a series of keyframes laid out along the time axis.

../../_images/editors_dope-sheet_introduction_types.png

Dope Sheet(ドープシート) エディターのオブジェクトチャネル。#

Keyframes can take on various colors and shapes:

灰色

Unselected(非選択部)

黄色

Selected(選択)

Other colors

Custom keyframe tag set by the user (Key ‣ Keyframe Type)

Diamond(ダイアモンド)

Free Keyframe Handle (Key ‣ Handle Type)

Round(丸め)

自動クランプキーフレームハンドル

Circle(円)

自動キーフレームハンドル

Square(正方形)

ベクトルキーフレームハンドル

ひし形

整列キーフレームハンドル

キーの間の灰色のバー

保持されたキー(2つのキーフレームは同一です)

キーの間の緑色のバー

The curve segment uses custom interpolation (Key ‣ Interpolation Mode)

上向き矢印

Local maximum in curve (visible if View ‣ Show Curve Extremes is enabled)

下向き矢印

Local minimum in curve

Keyframes can be selected by clicking and moved by dragging. See the Select and Key menus for more options.