FBX

The FBX (Filmbox) format is widely used for exchanging 3D data between applications, especially for animated characters and complex scene data. It is supported by software such as Autodesk Maya, 3ds Max, Cinema 4D, and game engines like Unity and Unreal Engine.

Blender's FBX importer supports a broad range of FBX features and is designed to be fast, memory-efficient, and highly compatible with both modern and legacy FBX files.

იმპორტი (Import)

ზოგადი (General)

მასშტაბირება (Scale)

Value by which to scale the imported objects in relation to the world's origin.

მორგებული თვისებები

Import user properties as Custom Properties.

Enums As Strings

Store custom property enumeration values as strings.

გეომეტრია (Geometry)

Custom Normals

Import custom normals, if available (otherwise Blender will compute them).

დაყოფის მონაცემები (Subdivision Data)

Import FBX subdivision information as Subdivision Surface Modifiers.

Vertex Colors

Import vertex color attributes.

არაფერი (None):

Do not import color attributes.

sRGB:

Vertex colors in the file are in sRGB Color Space

წრფივი (Linear):

Vertex colors in the file are in Linear Color Space

მასალები

Material Name Collision

Behavior when the name of an imported material conflicts with an existing material.

Make Unique:

Import each USD material as a unique Blender material.

Reference Existing:

If a material with the same name already exists, reference that instead of importing.

ანიმაცია (Animation)

აცდენა (Offset)

Offset to apply to animation timestamps, in frames.

შრეებიანი ანიმაციის მხარდაჭერა

Each FBX "take" is imported as a separate Action, with each animated object assigned to its own Action Slot.

არმატურა (Armature)

Ignore Leaf Bones

Ignore the last bone at the end of each chain (used to mark the length of the previous bone).

ექსპორტი (Export)

To export FBX files use the FBX Add-on.