Gradient Texture Node¶
ნოტი
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position attribute value.
The Gradient Texture node generates interpolated color and intensity values based on the input vector.
შენატანები¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
თვისებები (Properties)¶
- ტიპი (Type)
Controls the type of gradient generated.
- წრფივი (Linear):
Directly outputs the input X coordinate.
- Quadratic:
Interpolates the input X coordinate quadratically.
- Easing:
Uses a combination of quadratic and linear interpolation to generate a smooth gradient from the input X coordinate.
- Diagonal:
Averages the input X and Y coordinates.
- Spherical:
Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).
- Quadratic Sphere:
The same as Spherical, except interpolated quadratically.
- Radial:
Outputs a value based on the angle of the input around the Z axis.
გამონატანები¶
- ფერი (Color)
Texture color output.
- კოეფიციენტი (Factor)
Texture intensity output.
მაგალითები¶
Gradient texture using object coordinates.¶