ძვლის ინფორმაციის (Bone Info) კვანძი

Bone Info node.

The Bone Info node gets bone transform properties from an armature object. This can be used to control geometry node behavior with a rig or implement armature deformation using vertex group attributes.

ნოტი

A dependency cycle can occur if the Bone Info node uses one bone and another bone in the same armature in turn depends on the modified object, for example using a გეომეტრიის ატრიბუტის ბორკილი (Geometry Attribute Constraint). Inside an armature each bone can be referenced individually, but the geometry modifier node can only add a dependency on the entire armature. This is because the bone name is a generic string that does not generally point to a single bone.

შენატანები

არმატურა (Armature)

Armature object to get bone poses from.

ძვლის სახელი (Bone Name)

Name of the bone to get the pose transforms from.

თვისებები (Properties)

Transform Space

The space in which pose transforms are defined.

Original:

Output the pose and rest pose relative to the armature object origin.

ფარდობითი/შეფარდებითი (Relative):

Bring the pose and rest pose into the modified object's space.

გამონატანები

Pose

Evaluated final transform of the bone.

ლოკალური პოზა (Local Pose)

Difference between the pose and rest pose, relative to the parent bone. Not affected by the transform space.

Transform Pose

Matrix representing the bone's location, rotation, and scale properties. Not affected by the transform space.

უძრაობის პოზა (Rest Pose)

Original transform of the bone as defined in edit mode.

Rest Length

Original length of the bone.