გეომეტრიის ატრიბუტის ბორკილი (Geometry Attribute Constraint)¶
The Geometry Attribute constraint transforms an object or bone according to a target object's sampled geometry attribute data. This allows motion and deformation to be driven directly by procedural geometry outputs, such as positions or orientations from Geometry Nodes.
ვარიანტები (Options)¶
გეომეტრიის ატრიბუტის ბორკილი.¶
- Target
The target object to retrieve geometry from. The supported geometry types are Mesh, Curve, Point Cloud, and Instance.
- Offset with Target Transform
Apply the target object's world transform on top of the attribute's transform.
- ატრიბუტის სახელი (Attribute Name)
Name of the sampled attribute. The default attribute name is position.
- მონაცემთა ტიპი (Data Type)
Data type of the sampled attribute. The type will determine which components will be used for transforming the constraint object.
- Vector:
Vector data type, affects the location.
- კვატერნიონი (Quaternion):
კვატერნიონის მონაცემთა ტიპი, ზემოქმედებს ბრუნვაზე.
- 4x4 Matrix:
4x4 Matrix data type, affects the entire transform. Location, Rotation, and Scale components can be toggled separately, but will remove matrix shearing.
- Domain
სემპლირებული ატრიბუტის სამოქმედო არეალი.
- Point:
Point domain from a Mesh, Curve, or Point Cloud.
- წიბო (Edge):
წიბოს არეალი მეშიდან.
- წახნაგი (Face):
წახნაგის არეალი მეშიდან.
- Face Corner:
Face Corner domain from a Mesh.
- Spline:
სფლაინის არეალი წირიდან.
- Instance:
Instance domain from an Instance.
- ნიმუშის ინდექსი
Index of the geometry element to sample the attribute. Index values are clamped to what is present on the target geometry.
- Mix Mode
Specify how the copied and existing transformations are combined.
- Replace:
Replace the original transformation with the transform from the attribute.
- Before Original (Full):
Apply copied transformation before original, using simple matrix multiplication as if the constraint target is a parent in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.
- Before Original (Split Channels):
Apply copied transformation before original, handling location, rotation and scale separately, similar to a sequence of three Copy constraints.
- ორიგინალის შემდეგ (სრული) (After Original (Full)):
Apply copied transformation after original, using simple matrix multiplication as if the constraint target is a child in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.
- After Original (Split Channels):
Apply copied transformation after original, handling location, rotation and scale separately, similar to a sequence of three Copy constraints.
- Influence
How strongly the constraint affects the owner.