Light Output Node

სინათლის გამონატანის კვანძი.

The Light Output node defines the final shader used by a Light object.

It is used to control how a light emits energy in the scene using shader nodes. Currently, light shaders are only supported by the Cycles render engine. When evaluated in other contexts or renderers, the node has no effect.

See კვანძები for more information about using shader nodes with lights.

შენატანები

ზედაპირი (Surface)

Shader defining the emitted light. Typically this is an Emission shader, which controls the light's color and intensity. Only emission-based shading affects lighting; other shader types have no effect when connected to a light.

თვისებები (Properties)

Target

Specifies which render engine the connected shader applies to.

ყველა (All):

The shader is used by all render engines.

Cycles:

The shader is only used when rendering with Cycles.

EEVEE:

The shader is only used when rendering with EEVEE.

Using multiple Light Output nodes with different targets allows creating renderer-specific light setups.

გამონატანები

This node has no outputs.