Magic Texture Node¶
ნოტი
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position attribute value.
The Magic Texture node is used to add a psychedelic color texture.
შენატანები¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- მასშტაბირება (Scale)
Scale of the texture.
- Distortion
Amount of distortion.
თვისებები (Properties)¶
- სიღრმე (Depth)
Number of iterations.
გამონატანები¶
- ფერი (Color)
Texture color output.
- კოეფიციენტი (Factor)
Texture intensity output.
მაგალითები¶
Magic texture: Depth 10, Distortion 2.0.¶