ვარიანტები (Options)¶
მითითება
- მენიუ:
panel.
- უკუმხრის წახნაგების გამოხშირვა (Backface Culling)
Use backface culling to hide backsides of faces.
- რენტგენი (X-Ray)
Render the scene transparent. With the slider you can control how transparent the scene should appear.
- Shadow
Renders a sharp shadow in the scene.
- Darkness
Defines how dark the shadow should be rendered. This slider can be adjusted between 0 (shadow not visible) and 1 (shadow is black).
- Light Direction
Controls the direction of the light source that casts the shadows.
- Shadow Shift
Controls the Shadow termination angle. It can be used to limit self shadowing artifacts.
- Shadow Focus
Controls the falloff near the edge of the shadow.
- სიმკვეთრის სიღრმე (Depth of Field)
Use the Depth of Field settings of the active camera in the viewport. Only visible when looking through the camera.
The settings are located on panel.
- Outline
Render the outline of objects in the viewport. The color of the outline can be adjusted.
- Specular Highlighting
Render specular highlights.
ნოტი
Only available when Lighting is set to Studio lighting or when a MatCap has been selected that contains a specular pass.
- Cavity
Highlight ridges and valleys in the scene geometry.
- ტიპი (Type)
How to calculate cavities.
- World:
More precise but is slower to calculate.
- ეკრანი (Screen):
Fast but does not take the size of the ridges and valleys into account.
- Both:
Use both methods.
- Ridge
Control the visibility of ridges.
- Valley
Control the visibility of valleys.