Magic Texture Node¶
The Magic Texture node is used to add a psychedelic color texture. It can be used for "Thin Film Interference" if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
შენატანები¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- მასშტაბირება (Scale)
Scale of the texture.
- Distortion
Amount of distortion.
თვისებები (Properties)¶
- სიღრმე (Depth)
Number of iterations.
გამონატანები¶
- ფერი (Color)
Texture color output.
- კოეფიციენტი (Factor)
Texture intensity output.
მაგალითები¶
Magic texture: Depth 10, Distortion 2.0.¶