Sort Elements (Sorteer Elementen)¶
Reference (Referentie)
- Mode (Modus):
Edit Mode (Bewerkingsmodus)
- Menu:
Changes the internal storage order of the selected mesh elements.
Hint
To see the storage indices of the selected elements, first ensure the Developer Extras option is enabled in the Preferences, then enable the Indices overlay in the 3D Viewport.
- View Z Axis (Geef Z-as Weer)
Sort along the active view’s Z axis, from farthest to nearest.
- View X Axis (Geef X-as Weer)
Sort along the active view’s X axis, from left to right.
- Cursor Distance (Cursor Afstand)
Sort by distance from the 3D Cursor (3D Cursor), from nearest to farthest.
- Materiaal
Sort faces by their material slot index, from lowest to highest. The order of faces within each “material group” remains unchanged.
- Selected (Geselecteerde)
Move all selected elements to the beginning (without affecting their relative order). Warning: This will also affect the indices of unselected elements!
- Randomize (Maak Willekeurig)
Randomize the order of the selected elements.
- Omdraaien
Reverse the order of the selected elements.
The Adjust Last Operation (Laatste operatie aanpassen) panel has the following options:
- Type (Type)
The sort order as described above.
- Elements (Elementen)
Whether to sort vertices, edges, or faces. This is initially determined by the current selection mode.
- Omdraaien
Sort in the opposite order than the default one.
- Seed
When using Randomize, changing the seed will result in a different order.