Transform Geometry Node¶
The Transform Geometry Node allows you to move, rotate or scale the geometry. The transformation is applied to the entire geometry, and not per element. The Set Position Node is used for moving individual points of a geometry. For transforming instances individually, the instance translate, rotate, or scale nodes can be used.
Inputs (Inputs)¶
- Geometry (Geometrie)
Standard geometry input.
- Translation
Translation of the entire geometry in the local space of the modified object.
- Rotation (Rotatie)
Euler rotation in the local space of the modified object.
- Schaal (Scale)
Scale for the geometry in the local space of the modified object.
- Transform (Transformeren)
A Transformation Matrix, available when using Matrix mode.
Properties (Eigenschappen)¶
- Mode (Modus)
How the transformation is specified.
- Components:
Provide separate inputs for location, rotation and scale.
- Matrix:
Use a transformation matrix.
Output¶
- Geometry (Geometrie)
Standard geometry output.