Hair BSDF¶
Cycles Only
The Hair BSDF node is used to add shading for Hair.
Inputs (Inputs)¶
- Color (Kleur)
Color of the hair.
- Offset (Offset)
Controls the way the light is rotated (angular shift) for the reflection/transmission.
- Roughness U/V
Controls the roughness in the direction light is skewed, and perpendicular to it.
- Tangent
Input tangent.
Properties (Eigenschappen)¶
- Component
There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.
- Reflection:
The light that bounces off the surface of the hair.
- Transmission:
The light that passes through the hair and exits on the other side.
Outputs (Outputs)¶
- BSDF
Standard shader output.