View Regions (Weergavegebieden)

Clipping Region (Knipgebied)

Reference (Referentie)

Mode (Modus):

All modes (Alle modi)

Menu:

View ‣ View Regions ‣ Clipping Region…

Shortcut (Sneltoets):

Alt-B

Stelt in staat om een afknipgebied te definiëren om de weergave van de 3D-viewport te beperken tot een gedeelte van de 3D-ruimte. Het kan helpen bij het werken met complexe modellen en scènes.

Zodra geactiveerd, moet een rechthoek getekend worden met de muis. Het wordt een clipping volume (afknipvolume) van vier vlakken:

  • Een rechthoekige parallelepiped (van oneindige lengte) als de weergave orthografisch is.

  • Een rechthoekige piramide (van oneindige hoogte) als de weergave in perspectief zit.

Zodra clipping (afknippen) wordt gebruikt, zal alleen wat zich binnen het volume gedefinieerd is door de gebruiker, worden vertoont. Hulpmiddelen zoals paint, sculpt, selection en tranformation snapping, enz. zullen ook de geometrie buiten de afknipgrenzen cnegeren.

To delete this clipping, press Alt-B again.

Example (Voorbeeld)

Region/Volume clipping.
../../../_images/editors_3dview_navigate_regions_border1.png

Selecting a region.

../../../_images/editors_3dview_navigate_regions_border2.png

Region selected.

../../../_images/editors_3dview_navigate_regions_border3.png

View rotated.

The Region/Volume clipping image shows an example of using the clipping tool with a cube. Start by activating the tool with Alt-B. This will generate a dashed cross-hair cursor. Click with the LMB and drag out a rectangular region. Now clipping is applied against that region in 3D space. Use the MMB to rotate the view and you will see that only what is inside the clipping volume is visible. All the editing tools still function as normal, but only within the clipping volume.

The dark gray area is the clipping volume itself. Once clipping is deactivated with another Alt-B, all of 3D space will become visible again.

Render Region

Reference (Referentie)

Mode (Modus):

All modes (Alle modi)

Menu:

View ‣ View Regions ‣ Render Region… View ‣ View Regions ‣ Clear Render Region

Shortcut (Sneltoets):

Mark: Ctrl-B Clear: Ctrl-Alt-B

Allows you to limit rendering to a 2D rectangular area. If you’re busy tweaking just a small part of the scene, it can be quite wasteful to have the whole viewport in Rendered shading mode or make full-frame renders, so this feature lets you save time.

You can define Render Regions in two different contexts:

  • If you define one while in Camera View, it will apply not just to the viewport, but also to the final render. If you want to temporarily disable this region rather than clearing it entirely, you can do so in the Output tab of the Properties editor.

  • If you define one while not in Camera View, it will only apply to the viewport. If you want to temporarily disable this region rather than clearing it entirely, you can do so in the Sidebar.

Both Render Regions can exist at the same time.

Render region and associated render.
../../../_images/editors_3dview_navigate_regions_render-border-1.png
../../../_images/editors_3dview_navigate_regions_render-border-2.png

Notitie

Render regions only apply to the viewport when using Cycles, not when using EEVEE. However, they always affect the final render.