Rendering (Beeldberekening)¶ Introduction (Introductie) EEVEE Introduction (Introductie) Render Settings Scene Settings World Settings Object Settings Materials Light Settings Light Probes Limitations Cycles Introduction (Introductie) Render Settings World Settings Object Settings Material Settings Light Settings GPU Rendering Experimental Features Render Baking Optimizing Renders Workbench Introduction (Introductie) Performance (Presetaties) Sampling Lighting (Belichting) Color (Kleur) Options (Opties) Grease Pencil (Grease Pencil) Viewport Display Cameras Properties (Eigenschappen) Lights Light Objects Light Linking World Environment Materials Introduction (Introductie) Components Assignment Preview (Voorvertoning) Settings Line Art Legacy Textures Shader Nodes Introduction (Introductie) Input (Invoer) Output Shader Texture (Textuur) Color (Kleur) Vector (Vector) Converter Group (Groep) Open Shading Language Color Management Workflow Render Settings Image Files OpenColorIO Configuration Default OpenColorIO Configuration Freestyle Introduction (Introductie) Render Properties View Layer Properties Material Properties Python Scripting Layers & Passes Introduction (Introductie) View Layer Passes Render Output Introduction (Introductie) Output Properties Audio Rendering Rendering Animations Animation Player