Mix Shader

Mix Shader node.

The Mix node is used to mix two shaders together. Mixing can be used for material layering, where the Factor input may, for example, be connected to a Blend Weight node.

Inputs (Inputs)

Shader

Shaders to mix, such that incoming rays hit either with the specified probability in the Factor socket.

Factor (Factor)

Blend weight to use for mixing two shaders; at zero it uses the first shader entirely and at one the second shader.

Properties (Eigenschappen)

Deze node heeft geen eigenschappen.

Outputs (Outputs)

Shader

Standard shader output.

Examples (Voorbeelden)

../../../_images/render_shader-nodes_shader_mix_example.jpg

A mix of a glossy and a diffuse shader makes a nice ceramic material.