Magic Texture Node¶
The Magic Texture node is used to add a psychedelic color texture. It can be used for “Thin Film Interference” if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
Inputs (Inputs)¶
- Vector (Vector)
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Schaal (Scale)
Scale of the texture.
- Distortion
Amount of distortion.
Properties (Eigenschappen)¶
- Depth
Number of iterations.
Outputs (Outputs)¶
- Color (Kleur)
Texture color output.
- Factor (Factor)
Texture intensity output.