Magic Texture Node

Magic Texture Node.

The Magic Texture node is used to add a psychedelic color texture. It can be used for “Thin Film Interference” if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

Inputs (Inputs)

Vector (Vector)

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Schaal (Scale)

Scale of the texture.

Distortion

Amount of distortion.

Properties (Eigenschappen)

Depth

Number of iterations.

Outputs (Outputs)

Color (Kleur)

Texture color output.

Factor (Factor)

Texture intensity output.

Examples (Voorbeelden)

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.