Meshes¶ Introductie Modeling Modes Structure Vertices Edges Faces (Vlakken) Normals (Normals) Topology Primitives Common Options (Gebruikelijke Opties) Plane Cube (Kubus) Circle (Cirkel) UV Sphere Icosphere Cylinder Cone Torus Grid (Raster) Monkey Tools (Gereedschappen) Toolbar (Werkbalk) Tool Settings (Tool Instellingen) Types (Types) Selecting (Selecteren) Introductie Select Mirror Select Random Checker Deselect Select More/Less Select Similar Select All by Trait Select Linked (Selecteer Gelinkte) Select Loops Select Sharp Edges Side of Active By Attribute Editing (Bewerken) Introductie Mesh Operators Vertex Operators Edge Operators Face Operators UV Operators Properties (Eigenschappen) Object Data Vertex Groups Geometry Data UVs UVs & Texture Space Unwrapping Tools (Gereedschappen) Editing (Bewerken) Workflows Using UV Maps Mesh Analysis Overhang Thickness (Dikte) Intersections Distortion Sharp Edges Bekende Beperkingen Retopology Using the Poly Build Tool Remeshing