Translucent BSDF¶
The Translucent BSDF is used to add Lambertian diffuse transmission.
Inputs (Inputs)¶
- Color (Kleur)
Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.
- Normal (Normal)
Normal used for shading; if nothing is connected the default shading normal is used.
Properties (Eigenschappen)¶
Deze node heeft geen eigenschappen.
Outputs (Outputs)¶
- BSDF
Standard shader output.