Translucent BSDF

Translucent BSDF node.

The Translucent BSDF is used to add Lambertian diffuse transmission.

Inputs (Inputs)

Color (Kleur)

Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.

Normal (Normal)

Normal used for shading; if nothing is connected the default shading normal is used.

Properties (Eigenschappen)

Deze node heeft geen eigenschappen.

Outputs (Outputs)

BSDF

Standard shader output.

Examples (Voorbeelden)

../../../_images/render_shader-nodes_shader_translucent_example.jpg

Translucent shader example.

../../../_images/render_shader-nodes_shader_translucent_behavior.svg

Translucent shader behavior.