Editing#

Transform#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Transform

Move (Verplaatsen)

Move the selected NLA-strips in time or to different NLA-track.

Extend E

Extend the selected NLA-strips.

Scale S

Scale the selected NLA-strips.

Swap#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Transform ‣ Swap

Sneltoets:

Alt-F

Swap the order of the selected NLA-strips in their NLA-track.

Move Up (Omhoog verplaatsen)#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Transform ‣ Move Up

Sneltoets:

PageUp

Move selected NLA-strips up a track if there is room.

Move Down#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Transform ‣ Move Down

Sneltoets:

PageDown

Move selected NLA-strips down a track if there is room.

Snap#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Snap

Selection to Current Frame

Move the start of selected NLA-strips to the current frame.

Selection to Nearest Frame

Move the start of the selected NLA-strips to the nearest frame.

Selection to Nearest Second

Move the start of the selected NLA-strips to the nearest second.

Selection to Nearest Marker

Move the start of the selected NLA-strips to the nearest marker.

Split#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Split

Sneltoets:

Y

NLA-Split the selected strips into two NLA-strips. The split happens at the current frame.

Dupliceren#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Duplicate

Sneltoets:

Alt-D

Creates a new instance of the selected strips with a copy of the action.

Linked Duplicate#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Linked Duplicate

Sneltoets:

Shift-D

The contents of one Action strip can be instanced multiple times. To instance another strip, select a strip, go to Strip ‣ Linked Duplicate. It will uses the same action as the selected strips.

Now, when any strip is tweaked, the others will change too. If a strip other than the original is tweaked, the original will turn to red.

../../../_images/editors_nla_editing_linked-strip-edit.png

Linked duplicated strip being edited.#

Delete#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Delete

Sneltoets:

X

Delete selected NLA-Strips.

Make Meta#

Referentie

Editor:

Nonlinear Animation

Menu:

Add ‣ Make Meta

Sneltoets:

Ctrl-G

Group selected NLA-strips into a meta strip. A meta strip will group the selected NLA-strips of the same NLA-track.

../../../_images/editors_nla_strips_meta1.png

Select two or more strips.#

../../../_images/editors_nla_strips_meta2.png

Combine them into a meta strip.#

Remove Meta#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Remove Meta

Sneltoets:

Ctrl-Alt-G

A Meta strip still contains the underlying strips. You can ungroup a Meta strip.

Toggle Muting#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Toggle Muting

Sneltoets:

H

Mute or unmute the selected NLA-strips. Muted NLA-strips will not influence the animation.

Bake Action#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Bake Action

Referentie

Editor:

3D Viewport

Mode:

Object and Pose Modes

Menu:

Header ‣ Object ‣ Animation ‣ Bake Action…

The final motion of objects or bones depends not only on the keyframed animation, but also on any active F-Curve modifiers, drivers, and constraints. On each frame of all the scene’s frames, the Bake Action operator computes the final animation of the selected objects or bones with all those modifiers, drivers, and constraints applied, and keyframes the result.

This can be useful for adding deviation to a cyclic action like a Walk Cycle, or to create a keyframe animation created from drivers or constraints.

Start Frame

Start frame for baking.

End Frame

End frame for baking.

Frame Step

Number of frames to skip forward while baking each frame.

Only Selected Bones

Only key selected bones (Pose baking only).

Visual Keying

Keyframe from the final transformations (with constraints applied).

Clear Constraints

Remove all constraints from keyed object/bones, and do ‘visual’ keying.

Clear Parents

Bake animation onto the object then clear parents (objects only).

Overschrijf huidige Action

Bake animation into current action, instead of creating a new one (useful for baking only part of bones in an armature).

Clean Curves (Curves opschonen)

After baking curves, remove redundant keys.

Bake Data

Which data’s transformations to bake

Pose:

Bake bones transformations.

Object:

Bake object transformations.

Channels

Which channels to bake.

Location:

Bake location channels (Bak locatie kanalen).

Rotation:

Bake rotation channels (Bak rotatie kanalen).

Scale:

Bake scale channels (Bak schaal kanalen).

B-Bone:

Bake B-Bone channels (Bak B-Bone kanalen).

Custom Properties:

Bake custom properties.

Apply Scale#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Apply Scale

Sneltoets:

Ctrl-A

Apply the scale of the selected NLA-strips to their referenced Actions.

Clear Scale#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Clear Scale

Sneltoets:

Alt-S

Reset the scaling of the selected NLA-strips.

Sync Action Length#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Sync Action Length

Synchronize the length of the action to the length used in the NLA-strip.

Make Single User#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Make Single User

Sneltoets:

U

This tool ensures that none of the selected strips use an action which is also used by any other strips.

Notitie

This does not recursively go inside meta strips.

Start Editing Stashed Action#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Start Editing Stashed Action

Sneltoets:

Shift-Tab

It will enter and exit Tweak Mode as usual, but will also make sure that the action can be edited in isolation (by flagging the NLA track that the action strip comes from as being “solo”). This is useful for editing stashed actions, without the rest of the NLA Stack interfering.

When you finished editing the strip, simply go to Strip ‣ Stop Editing Stashed Action or press Shift-Tab.

../../../_images/editors_nla_editing_nla-mode.png

Strip in NLA mode.#

../../../_images/editors_nla_editing_edit-mode.png

Strip in Tweak mode.#

Start Tweaking Strips Actions (Full Stack)#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Start Tweaking Strips Actions (Full Stack)

Sneltoets:

Tab

Allows you to edit the contents of the strip without disabling all the tracks above the tweaked strip. This allows keyframing to work as expected, and preserves the pose that you visually keyed.

When you finished editing the strip, simply go to Strip ‣ Stop Tweaking Strips Actions or press Tab.

Notitie

For transitions above the tweaked strip, keyframe remapping will fail for channel values that are affected by the transition. A work around is to tweak the active strip without evaluating the upper NLA stack.

Start Tweaking Strips Actions (Lower Stack)#

Referentie

Editor:

Nonlinear Animation

Menu:

Strip ‣ Start Tweaking Strips Actions (Lower Stack)

The contents of Action strips can be edited, but you must be in Tweak Mode to do so. The keyframes of the action can then be edited in the Dope Sheet.

When you finished editing the strip, simply go to Strip ‣ Stop Tweaking Strips Actions