Colors¶
The color of a texture can be modified with the Brightness, Contrast, and Saturation buttons. All textures with RGB values, including Images and Environment Maps, may be modified with the RGB sliders.
- Clamp (Beperk)
Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range.
- Multiply R, G, B
Tint the color of a texture by brightening each red, green and blue channel.
- Brightness (Helderheid)
Change the overall brightness/intensity of the texture.
- Contrast
Change the contrast of the texture.
- Saturation (Verzadiging)
Change the saturation of the texture.
Color Ramp (Kleurverloop)¶
Activates a color ramp which allows you to remap the colors of a texture to new ones.