Cone Node

Cone node.

Generates a cone mesh that is optionally truncated.

Inputs (Inputs)

Vertices

Number of vertices in the top and/or bottom circle of the cone. No geometry is generated if the number is below three.

Side Segments

Number of vertically stacked face loops that make up the cone’s sides. Increasing this will add horizontal cuts. No geometry is generated if the number is below one.

Fill Segments

Number of concentric rings in the top and/or bottom. No geometry is generated if the number is below one.

Radius Top

The radius of the cone’s top circle. If this is zero, the circle is reduced to a single vertex.

Radius Bottom

Same as Radius Top but for the bottom circle.

Depth

Height of the generated cone.

Notitie

If the top and bottom radii are both zero, this node will output a single line.

Properties (Eigenschappen)

Fill Type

How the circles at the top and bottom are filled with faces when their radius is larger than zero.

None (Geen):

Do not fill the circles.

N-Gon:

Fill the innermost circles with a single face.

Triangles:

Fill the innermost circles with triangles connected to a vertex in the center.

Outputs (Outputs)

Mesh (Mesh)

Standard geometry output.

Top (Bovenkant)

A boolean field with a selection of the faces on the top of the cone. If the Fill Type is set to None, this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.

Side

A boolean field with a selection of the faces on the side of the cone.

Bottom (Onderkant)

A boolean field with a selection of the faces on the bottom of the cone. If the Fill Type is set to None, this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.

UV Map

The default UV coordinate of each face corner. This can be connected to the Store Named Attribute Node for populating a UV Map.