Introductie

Mesh Modeling typically begins with a Mesh Primitive shape (e.g. circle, cube, cylinder…). From there you might begin editing to create a larger, more complex shape.

Modeling Modes

The 3D Viewport has three principal modes that allow for the creation, editing and manipulation of the mesh models. Each of the three modes has a variety of tools. Some tools may be found in one or more of the modes.

Modes that used for modeling:

Object Mode (Objectmodus)

Supports basic operations such as object creation, joining objects, managing shape keys, UV/color layers.

Edit Mode (bewerkingsmodus)

Used for the majority of mesh editing operations.

Sculpt Mode

Instead of dealing with individual mesh elements, supports sculpting with brushes (not covered in this chapter).