Holdout

Holdout node.

The Holdout shader node is used to create a “hole” in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

Inputs (Inputs)

Deze node heeft geen invoer.

Properties (Eigenschappen)

Deze node heeft geen eigenschappen.

Outputs (Outputs)

Holdout

Standard shader output.

Examples (Voorbeelden)

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.