Diffuse BSDF¶
The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.
Inputs (Inputs)¶
- Color (Kleur)
Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
- Roughness Cycles Only
Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
- Normal (Normal)
Normal used for shading; if nothing is connected the default shading normal is used.
Properties (Eigenschappen)¶
Deze node heeft geen eigenschappen.
Outputs (Outputs)¶
- BSDF
Standard shader output.