Diffuse BSDF

Diffuse BSDF node.

The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.

Inputs (Inputs)

Color (Kleur)

Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.

Roughness Cycles Only

Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.

Normal (Normal)

Normal used for shading; if nothing is connected the default shading normal is used.

Properties (Eigenschappen)

Deze node heeft geen eigenschappen.

Outputs (Outputs)

BSDF

Standard shader output.

Examples (Voorbeelden)

../../../_images/render_shader-nodes_shader_diffuse_example.jpg

Lambertian reflection.

../../../_images/render_shader-nodes_shader_diffuse_behavior.svg

Diffuse shader behavior.

../../../_images/render_shader-nodes_shader_diffuse_example-oren-nayar.jpg

Oren-Nayar reflection.