Magic Texture Node¶
Notitie
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position
attribute value.
The Magic Texture node is used to add a psychedelic color texture.
Inputs (Inputs)¶
- Vector (Vector)
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Schaal (Scale)
Scale of the texture.
- Distortion
Amount of distortion.
Properties (Eigenschappen)¶
- Depth
Number of iterations.
Outputs (Outputs)¶
- Color (Kleur)
Texture color output.
- Factor (Factor)
Texture intensity output.