Shader Nodes¶
- Introduction (Introductie)
- Input (Invoer)
- Ambient Occlusion (Omgevingsafsluiting)
- Attribute Node
- Bevel Node
- Camera Data Node
- Fresnel Node
- Geometry Node
- Curves Info Node
- Layer Weight Node
- Light Path Node
- Object Info Node
- Particle Info Node
- Point Info
- RGB Node
- Tangent Node
- Texture Coordinate Node
- UV Map Node
- Value Node
- Color Attribute Node
- Volume Info Node
- Wireframe Node
- Output
- Shader
- Add Shader
- Background
- Diffuse BSDF
- Emission
- Glass BSDF
- Glossy BSDF
- Hair BSDF
- Holdout
- Mix Shader
- Metallic BSDF
- Principled BSDF
- Principled Hair BSDF
- Principled Volume
- Ray Portal BSDF
- Refraction BSDF
- Specular BSDF
- Subsurface Scattering
- Toon BSDF
- Translucent BSDF
- Transparent BSDF
- Sheen BSDF
- Volume Absorption
- Volume Scatter
- Texture (Textuur)
- Brick Texture Node
- Checker Texture Node
- Environment Texture Node
- Gabor Texture Node
- Gradient Texture Node
- IES Texture Node
- Image Texture Node
- Magic Texture Node
- Musgrave Texture Node
- Noise Texture Node
- Point Density Node
- Sky Texture Node
- Voronoi Texture Node
- Wave Texture Node
- White Noise Texture Node
- Color (Kleur)
- Vector (Vector)
- Converter
- Group (Groep)
- Open Shading Language