STL#
Referentie
- Category:
Import-Export
- Menu:
Dit formaat is handig als je de bestanden wilt importeren/exporteren voor CAD-software. Het wordt ook vaak gebruikt in 3D-printsoftware.
Waarschuwing
Currently the script does not handle importing or exporting of normals and does not handle endian-ness, there is nothing in the STL specification about it.
Importing#
Notitie
The STL importer Add-on is deprecated and being replaced with the much faster Integrated STL Importer.
Properties#
Transform#
- Scale
Value by which to scale the imported objects in relation to the world’s origin.
- Scene Unit
Apply current scene’s unit (as defined by unit scale) to imported data.
- Forward / Up Axis
Since many applications use a different axis for pointing upwards, these are axis conversion for these settings, Forward and up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.
Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, it is common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.
Geometry (Geometrie)#
- Facet Normals
Use (import) facet normals (note that this will still give flat shading).
Exporting#
Properties#
- ASCII
Exports the stl-file in ASCII format rather than as a binary format
- Batch Mode
Export each object as a separate STL file.
Include#
- Selection Only
When checked, only selected objects are exported. Instanced objects, for example collections that are instanced in the scene, are considered ‘selected’ when their instancer is selected.
Transform#
- Scale
Value by which to scale the exported objects in relation to the world’s origin.
- Scene Unit
Apply current scene’s unit (as defined by unit scale) to exported data.
- Forward / Up Axis
Since many applications use a different axis for ‘Up’, these are axis conversion for these settings, Forward and Up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.
Blender uses Y Forward, Z Up (since the front view looks along the +Y direction). For example, it’s common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
Geometry (Geometrie)#
- Apply Modifiers
Export objects using the evaluated mesh, meaning the resulting mesh after all Modifiers have been calculated.
Usage#
Use the operator to import ASCII or binary STL-files, you can select multiple files at once. For exporting you can select multiple objects and they will be exported as a single STL-file. You can select between ASCII/binary file format (binary is more compact). You can also choose to enable or disable the modifiers during the export.