STL#

Referentie

Category:

Import-Export

Menu:

File ‣ Import/Export ‣ Stl (.stl) (legacy)

Dit formaat is handig als je de bestanden wilt importeren/exporteren voor CAD-software. Het wordt ook vaak gebruikt in 3D-printsoftware.

Waarschuwing

Currently the script does not handle importing or exporting of normals and does not handle endian-ness, there is nothing in the STL specification about it.

Importing#

Notitie

The STL importer Add-on is deprecated and being replaced with the much faster Integrated STL Importer.

Properties#

Transform#

Scale

Value by which to scale the imported objects in relation to the world’s origin.

Scene Unit

Apply current scene’s unit (as defined by unit scale) to imported data.

Forward / Up Axis

Since many applications use a different axis for pointing upwards, these are axis conversion for these settings, Forward and up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.

Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, it is common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.

Geometry (Geometrie)#

Facet Normals

Use (import) facet normals (note that this will still give flat shading).

Exporting#

Properties#

ASCII

Exports the stl-file in ASCII format rather than as a binary format

Batch Mode

Export each object as a separate STL file.

Include#

Selection Only

When checked, only selected objects are exported. Instanced objects, for example collections that are instanced in the scene, are considered ‘selected’ when their instancer is selected.

Transform#

Scale

Value by which to scale the exported objects in relation to the world’s origin.

Scene Unit

Apply current scene’s unit (as defined by unit scale) to exported data.

Forward / Up Axis

Since many applications use a different axis for ‘Up’, these are axis conversion for these settings, Forward and Up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.

Blender uses Y Forward, Z Up (since the front view looks along the +Y direction). For example, it’s common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.

Geometry (Geometrie)#

Apply Modifiers

Export objects using the evaluated mesh, meaning the resulting mesh after all Modifiers have been calculated.

Usage#

Use the operator to import ASCII or binary STL-files, you can select multiple files at once. For exporting you can select multiple objects and they will be exported as a single STL-file. You can select between ASCII/binary file format (binary is more compact). You can also choose to enable or disable the modifiers during the export.