Presentación en vistas#

Referencia

Modo:

Todos los Modos

Panel:

Esqueleto ‣ Presentación en vistas

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Controla la forma en que los huesos se muestran en la Vista 3D.

../../../_images/animation_armatures_properties_display_octahedral.png

Octahedral bone display.#

../../../_images/animation_armatures_properties_display_stick.png

Stick bone display.#

../../../_images/animation_armatures_properties_display_b-bone.png

B-Bone bone display.#

../../../_images/animation_armatures_properties_display_envelope.png

Envelope bone display.#

Octaedros

This is the default visualization, well suited for most of editing tasks. It materializes:

  • The bone root («big» joint) and tip («small» joint).

  • The bone «size» (its thickness is proportional to its length).

  • The bone roll (as it has a square section).

../../../_images/animation_armatures_properties_display_type-octahedral.png

Note the 40° rolled Bone.001 bone.#

Bastones

This is the simplest and most non-intrusive visualization. It just materializes bones by sticks of constant (and small) thickness, so it gives you no information about root and tip, nor bone size or roll angle.

../../../_images/animation_armatures_properties_display_type-stick.png

Note that Bone.001 roll angle is not visible (except by its XZ axes).#

Huesos flexibles

This visualization shows the curves of «smooth» multi-segmented bones; see the Huesos flexibles for details.

../../../_images/animation_armatures_bones_properties_bendy-bones_b-bones-1.png

An armature of B-Bones, in Edit Mode.#

../../../_images/animation_armatures_bones_properties_bendy-bones_b-bones-3.png

El mismo esqueleto en modo Objeto.#

Envolvente

This visualization materializes the bone deformation influence. More on this in the bone page.

../../../_images/animation_armatures_bones_structure_envelope-pose-mode.png
Estructura

This simplest visualization shows the curves of «smooth» multi-segmented bones.

../../../_images/animation_armatures_properties_display_type-wire-pose-mode.png

An armature of Wire, in Pose Mode.#

../../../_images/animation_armatures_properties_display_type-wire-edit-mode.png

The same armature in Edit Mode.#

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Nombres

Displays the name of each bone.

Formas

When enabled, the default standard bone shape is replaced, in Object Mode and Pose Mode, by the shape of a chosen object (see Shaped Bones for details).

Bone Colors

Draws bones in their configured colors. Disable to always draw bones in the default color. For more details see Bone Colors.

En frente

When enabled, the bones of the armature will always be shown on top of the solid objects (meshes, surfaces, …). I.e. they will always be visible and selectable (this is the same option as the one found in the Display panel of the Object data tab). Very useful when not in Wireframe mode.

Eje

When enabled, the (local) axes of each bone are displayed (only relevant for Edit Mode and Pose Mode).

Posición

The position for the axes display on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root.

Relaciones

Whether the Relationship Lines overlay should be drawn from each parent’s tail or head. The lines are always drawn towards the childrens” heads.