Nodo Material#

El nodo Material.

The Material Output node is used to output surface material information to a surface object.

Entradas#

Superficie

Shading for the surface of the object.

Volumen

Shading for the volume inside the object.

Desplazamiento

Used to create bump mapping or actual subdivided displacement.

Propiedades#

Destino

Render engine the input shaders are used for. By default shaders are shared between Cycles and EEVEE, with multiple output nodes specialized shader setups can be created for each.

Salidas#

Este nodo no tiene salidas.