El panel de Salida.#

This panel provides options for setting the location of rendered frames for animations, and the quality of the saved images.

Ruta al archivo

Choose the location to save rendered frames.

When rendering an animation, the frame number is appended at the end of the file name with four padded zeros (e.g. image0001.png). You can set a custom padding size by adding the appropriate number of # anywhere in the file name (e.g. image_##_test.png translates to image_01_test.png).

This setting expands Rutas relativas where a // prefix represents the directory of the current blend-file.

Extensiones de archivo

Adds the correct file extensions per file type to the output files.

Resultado a caché

Saves the rendered view layers and their passes to a multi-layer OpenEXR image. The Compositor can then use this file to improve performance, especially for heavy compositing.

The image is stored in the Render Cache folder as specified in the File Paths Preferences. You can also load it back into the Image Editor’s Render Result, even after closing and reopening Blender; see Open Cached Render.

Formato de archivo

Choose the file format to save to. Based on which format is used, other options such as channels, bit depth and compression level are available.

For rendering out to images see: saving images, for rendering to videos see the Encoding panel.


Choose the color format to save the image to. Note that RGBA will not be available for all image formats.


Secuencia de imágenes

Sobrescribirá los archivos existentes, durante el procesamiento.

Reservar nombres

Creará archivos de imagen vacíos representando a cada fotograma que esté siendo procesado, para reservar su nombre y evitar así que otra tarea de procesamiento paralela pueda tomar ese mismo fotograma.


Granja de procesamiento simple

Una manera sencilla de hacer que varias máquinas compartan la carga del trabajo de procesamiento es:

  • Establecer una carpeta compartida en la red.

  • Desactivar la opción Sobrescribir y activar Reservar nombres en el panel de opciones de Salida.

  • Iniciar el procesamiento en tantas máquinas como se desee, apuntando a la carpeta compartida en la red.

Administración de color#

Este panel permite controlar cómo se aplicará la Administración de color al guardar imágenes.

De la escena:

Se usarán las mismas opciones de administración de color definidas en la escena activa. Estas propiedades se encontrarán definidas en el panel Administración de color, en la solapa de propiedades de Procesamiento


Se usarán opciones de administración de color personalizadas, definidas en este panel. Estas opciones redefinirán a las propiedades establecidas a nivel de la escena.

Para una descripción detallada de las opciones de administración de color, ver la sección Administración de color.




Propiedades ‣ Salida ‣ Codificación


El panel de Codificación.#

Here you choose which video container, codec, and compression settings you want to use. With all of these compression choices, there is a trade-off between file size, compatibility across platforms, and playback quality. In the header, you can use the presets, which choose optimum settings for you for that type of output.


When you view the System Console, you can see some of the output of the encoding process. You will see even more output if you execute Blender as blender -d.


Video container or file type. For a list of all available options, see video formats.

Dividir automáticamente salida

If your video is huge and exceeds 2GiB, enable Autosplit Output. This will automatically split the output into multiple files after the first file is 2GiB in size.


Compresor de video

Chooses the method of compression and encoding. For a list of all available options see video formats.



Some containers and codecs are not compatible with each other, so if you are getting errors check that your container and codec are compatible. Like containers and codecs are sometimes not compatible with each other, some codecs do not work with arbitrary dimensions. So, try to stick with common dimensions or research the limitations of the codec you are trying to use.

Calidad de salida

These are preset Rate.

Velocidad de codificación

Presets to change between a fast encode (bigger file size) and more compression (smaller file size).

Intervalo entre fotogramas I

The number of pictures per Group of Pictures. Set to 0 for «intra_only», which disables inter-frame video. A higher number generally leads to a smaller file but needs a higher-powered device to replay it.

Máximo de fotogramas B

Enables the use of B‑frames.


The maximum number of B‑frames between non-B-frames.

Frecuencia de muestreo#


Sets the average bit rate (quality), which is the count of binary digits per frame. See also: FFmpeg -b:v.

Mínimo / Máximo

Video files can use what is called variable bit rate (VBR). This is used to give some segments of the video less compressing to frames that need more data and less to frames with less data. This can be controlled by the Minimum and Maximum values.


The decoder bitstream buffer size.

Mux Rate

Maximum bit rate of the multiplexed stream. Multiplexing is the process of combining separate video and audio streams into a single file, similar to packing a video file and MP3 audio file in a zip-file.

Mux Packet Size

Reduces data fragmentation or muxer overhead depending on the source.


These settings change how sound is exported while rendering. To control how sound is played back from within Blender, see the audio settings in the Preferences.

Compresor de audio

Audio format to use. For a list of all available options, see video formats.

Canales de audio

Establece el número de canales de audio.

Frecuencia de Muestreo

Establece la frecuencia de muestreo del audio.


For each codec, you can control the bit rate (quality) of the sound in the movie. Higher bit rates are bigger files that stream worse but sound better. Use powers of 2 for compatibility.


Sets the output volume of the audio.



The choice of video format depends on what you are planning to do.

It’s not recommended to render directly to a video format in the first instance. If a problem occurs while rendering, the file might become unplayable and you will have to re-render all frames from the beginning. If you first render out a set of static images such as the default PNG format or the higher-quality OpenEXR (which can retain HDR pixel data), you can combine them as an Image Strip in the Video Sequencer. This way, you can easily:

  • Restart the rendering from the place (the frame) where any problem occurred.

  • Try out different video encoding options in seconds, rather than minutes or hours as encoding is usually much faster than rendering the 3D scene.

  • Enjoy the rest of the features of the Video Sequencer, such as adding Image Strips from previous renders, audio, video clips, etc.


You shouldn’t post-process a lossy-compressed file as the compression artifacts may become visible. Lossy compression should be reserved as a final “delivery format”.