Nodo Subdividir superficie#
The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.
Entradas#
- Malla
Entrada estándar de geometría.
- Nivel
The number of subdivisions to apply to the input geometry.
- Plegado de bordes
Controls how smooth edges should be with Weighted Edge Creases.
- Plegado de vértices
Controla cuánto se debe tirar de la superficie de subdivisión hacia el vértice. Similar a los pliegues de borde, pero permite plegar vértices individuales.
Propiedades#
- Suavizar UV
Controls how subdivision smoothing is applied to UVs.
- Ninguno:
UVs remain unchanged.
- Preservar esquinas:
UV islands are smoothed, but their boundary remain unchanged.
- Preservar esquinas y uniones:
UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.
- Preservar esquinas, uniones y concavidades:
UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.
- Keep Boundaries:
UVs are smoothed, boundaries are kept sharp.
- Todo:
UVs and their boundaries are smoothed.
- Suavizar límites
Controls how open boundaries (and corners) are smoothed.
- Todo:
Smooth boundaries, including corners.
- Preservar esquinas:
Smooth boundaries, but corners are kept sharp.
Salidas#
- Malla
Salida estándar de geometría.