Curves Sculpt Mode allows working with curves using various brushes. It is commonly used for hair grooming, but can be used with all kinds of curves.

The curves” surface object plays an important role in many curves sculpting brushes. Most brushes such as Add Curves require the surface to be set already.


Curves Sculpt tools only use the original mesh of the surface object and don’t take its modifiers into account.

Curves Menu#

Snap to Deformed Surface

Re-attach curves to a deformed surface using the existing attachment information. This only works when the topology of the surface mesh has not changed.

Snap to Nearest Surface

Find the closest point on the surface for the root point of every curve and move the root there. This needs to be run after the surface mesh topology changed

Convertir a Sistema de Partículas

Add a new hair particle system, or update an system on the surface object. The operator is used for backwards compatibility with the old hair type particle system.

Modos de Selección#



Modo Esculpido


3D Viewport Header ‣ Select Mode


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Los modos de selección limitan los operadores de selección a ciertos dominios de curva. Esta función facilitará la selección de segmentos completos a la vez o brindará un control más granular sobre la edición.

Puntos de control:

Permite la selección de puntos de control individuales.


Limita la selección a segmentos de curva completos.

Menú Seleccionar#


Selecciona todos los puntos de control o curvas.


Anula la selección de todos los puntos de control o curvas.


Invierte la selección.


Aleatoriza dentro de la selección existente o crea una nueva selección aleatoria si ya no hay nada seleccionado.


Selecciona los puntos finales de las curvas. Solo se admite en el modo de selección de punto de control.

Amount Start, End

Number of points to select from the front or back of the curve.


Selecciona puntos o curvas que estén cerca de elementos ya seleccionados.


Sculpt mode provides several properties that give advanced control of the tool’s behavior. These options can be found in the right-hand side of the 3D Viewport’s Header.


Allows tools to affect curves symmetrically according to the chosen axis.

Use Sculpt Collision

Prevents the curve segments from passing through the Surface Object.



Cage Opacity

Shows the original curves that are currently being edited which is useful with when procedural deformations or child curves are used.