Volume to Mesh Node#
The Volume to Mesh node generates a mesh on the «surface» of a volume. The surface is defined by a threshold value. All voxels with a larger value than the threshold are considered to be inside.
Entradas#
- Volumen
Entrada estándar de geometría.
- Cantidad de Vóxeles
Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.
- Tamaño de Vóxeles
Use a fixed resolution that does not change when the volume changes.
- Umbral
Voxels with a larger value are considered to be inside the mesh. The mesh will be generated on the boundary of inside and outside voxels. This is also called «iso value».
- Adaptavilidad
Reduces the final face count by simplifying geometry where detail is not needed. This is similar to decimating the final to reduce resolution where it is not needed.
Propiedades#
- Resolution Mode
Mode for how the resolution of the final mesh is controlled.
- Cuadrícula:
This makes the resolution dependent on the resolution of the grid that is converted. Higher resolution grids result in a higher resolution mesh. In many cases, that is the most efficient mode.
- Cantidad de Vóxeles:
Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.
- Tamaño de Vóxeles:
Use a fixed resolution that does not change when the volume changes.
Nota
This option applies individually for every grid in the input geometry.
Salidas#
- Malla
Salida estándar de geometría.