Warp Modifier#
The Warp modifier can be used to warp parts of a mesh to a new location in a very flexible way, by using two objects to select the «from» and «to» regions.
This modifier is a bit tricky to understand at first. It requires two points, specified by the two target objects” origins. The «from» point designates a point in space that is pulled toward the «to» point. It is akin to using the Proportional Editing in Edit Mode.
Opciones#
- Object From
The object defining the origin transformation of the warp.
- Object To
The object defining the destination transformation of the warp.
- Preserve Volume
Enables volume preservation when rotating one of the transforms.
- Intensidad
Sets how strong the effect is.
- Grupo de vértices
El nombre de un grupo de vértices que será usado para controlar el área de acción del modificador. Cuando se encontrara vacío, el modificador afectará de igual manera a todos los vértices.
- Invertir
<->
Invierte la influencia del grupo de vértices seleccionado, lo que significa que el grupo ahora representa vértices que no serán deformados por el modificador.
The setting reverses the weight values of the group.
- Invertir
Decaimiento#
- Tipo de Decaimiento
Sets the way the strength of the warp change as it goes from the center of the transform to the Radius value. See Proportional Editing for descriptions of the falloff types.
- Radio
Sets the distance from the transforms that can be warped by the transform handles.
Textura#
- Textura
You can finely control which vertices are affected by the warp, and to what extent, using a texture.
Ver opciones comunes de enmascaramiento para una completa referencia.
Utilización#
The Warp modifier can be awkward to use sometimes, and its use case is rather small, but there are a few still. For example, it can be used to have an interactive Proportional Editing that can be used for animations.
Another way to use this modifier is similar to the Deform Modifier. This allows you to deform parts of the mesh without having to make a vertex group.