Nodo Mágica#
![El nodo de textura Mágica.](../../../_images/node-types_ShaderNodeTexMagic.webp)
The Magic Texture node is used to add a psychedelic color texture. It can be used for «Thin Film Interference» if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
Entradas#
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Escala
Scale of the texture.
- Distorsión
Amount of distortion.
Propiedades#
- Profundidad
Número de interacciones.
Salidas#
- Color
Texture color output.
- Factor
Texture intensity output.
Ejemplos#
![../../../_images/render_shader-nodes_textures_magic_example.jpg](../../../_images/render_shader-nodes_textures_magic_example.jpg)
Magic texture: Depth 10, Distortion 2.0.#