Blender’s physics system allows you to simulate a number of different real-world physical phenomena. You can use these systems to create a variety of static and dynamic effects such as:

  • Pelo, pasto y bandadas

  • Lluvia

  • Humo y polvo

  • Agua

  • Ropa

  • Gelatina

  • etc.

Efectos rápidos#



Vista 3D


Modo Objeto


Objeto ‣ Efectos rápidos

Sets up a basic simulation scene or effect including the selected objects. The tool will add essential objects like domains or particle systems both with predefined settings, so that there will be instant viewable result.

Pelaje rápido#

Agrega una configuración de pelaje a los objetos seleccionados. La configuración de pelaje se basa en Nodos de geometría y está construida con Grupos de nodos de Pelo que vienen como recursos incorporados en Blender.


Surface density of generated hair curves.


Length of the generated hair curves.

Radio del pelo

The width of the hair, used for rendering engines.

Porcentaje en vistas

Factor applied on the density for the viewport.

Aplicar curvas de pelo

Applies the modifier that uses the Generate Hair Curves node group.


Deforms hair curves using a noise texture. See the Ruido de curvas de pelo node group for more information.


Deforms hair curves using a random vector per point to frizz them. See the Encrespar curvas de pelo node group for more information.