Reconstrucción#

Scene orientation tools can be used for orienting object to bundles.

Definir origen#

Referencia

Modo:

Rastreo

Menú:

Reconstrucción ‣ Definir origen

Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.

Definir piso#

Referencia

Modo:

Rastreo

Menú:

Reconstrucción ‣ Definir piso

Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).

Definir pared#

Referencia

Modo:

Rastreo

Menú:

Reconstrucción ‣ Definir pared

Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).

Definir eje X / Y#

Referencia

Modo:

Rastreo

Menú:

Reconstrucción ‣ Definir eje X / Y

Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.

Definir escala#

Referencia

Modo:

Rastreo

Menú:

Reconstrucción ‣ Definir escala

Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.

Aplicar escala de solución#

Referencia

Modo:

Rastreo

Menú:

Reconstrucción ‣ Aplicar escala de solución

Similar to Definir escala, but actually modifies the tracking data.

Marcadores 3D a malla#

Referencia

Modo:

Rastreo

Menú:

Reconstrucción ‣ Marcadores 3D a malla

Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.