Reconstrucción#
Scene orientation tools can be used for orienting object to bundles.
Definir origen#
Referencia
- Modo:
Rastreo
- Menú:
Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.
Definir piso#
Referencia
- Modo:
Rastreo
- Menú:
Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).
Definir pared#
Referencia
- Modo:
Rastreo
- Menú:
Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).
Definir eje X / Y#
Referencia
- Modo:
Rastreo
- Menú:
Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.
Definir escala#
Referencia
- Modo:
Rastreo
- Menú:
Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.
Aplicar escala de solución#
Referencia
- Modo:
Rastreo
- Menú:
Similar to Definir escala, but actually modifies the tracking data.
Vincular Vacío a un rastro#
Referencia
- Modo:
Rastreo
- Menú:
Creates new empty in 3D Viewport and appends constraint which parts it to the active track.
Marcadores 3D a malla#
Referencia
- Modo:
Rastreo
- Menú:
Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.