Nodo Ladrillos#

Nota

This node is ported from shader nodes. The manual and images are referencing the shader version of the node. This node accepts field inputs and outputs. When not connected the Vector input has an implicit position attribute value.

Truco

Texture nodes can produce details at a higher frequency than geometry can show. This may cause artifacts such as Moiré type patterns or a lack of detail due to insufficient sampling points.

El nodo de textura Ladrillos.

The Brick Texture is used to add a procedural texture producing bricks.

Entradas#

Color 1/2

Color of the bricks.

Cemento

The color of the area between bricks.

Escala

Overall texture scale.

Mortar Size

The size of the filling between the bricks known as «mortar»; 0 means no mortar.

Mortar Smooth

Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures.

Desviación

The color variation between Color 1/2. Values of -1 and 1 only use one of the two colors; values in between mix the colors.

Ancho del Ladrillo

The width of the bricks.

Altura de la Fila

The height of the brick rows.

Propiedades#

Desplazamiento

Determines the brick offset of the various rows.

Frecuencia

Determines the offset frequency. A value of 2 gives an even/uneven pattern of rows.

Aplastar

Amount of brick squashing.

Frecuencia

Brick squashing frequency.

Salidas#

Color

Texture color output.

Factor

Mortar mask (1 = mortar).

Ejemplos#

../../../_images/render_shader-nodes_textures_brick_example.jpg

Brick texture: Colors changed, Squash 0.62, Squash Frequency 3.#