The set of concentric black circles is a light source illuminating the cube.
The pyramid with a big triangle above it is the camera, which is used as the point of view for rendering.
- 3D Cursor(3Dカーソル)
- Grid Floor(グリッドフロア)
The gray lines forming a floor mark the zero height of the world. The red and green lines are the axes of the world coordinate system. They meet at the world origin, which is also where the origin of the Cube is located. The Grid Floor settings are in the Viewport Overlays popover.
The top left corner of the viewport shows various bits of information -- see Viewport Overlays for details.