- Prefetch P
Fills cache with frames. As many frames as fits into cache are load form the drive. This allows to fill in the cache as fast as possible when you really need to track something, but this keeps CPU and drive bandwidth idle if you've got Clip editor opened but not actually interacting with it.
Force reload currently loaded movie clip. Is mainly useful when clip gets edited outside of Blender.
- Set Scene Frames
Sets end scene frame to match current clip duration.
Places a new marker at the position of the mouse (which is under the button in this case, not ideal but it is just how things work) and then it can be moved to the needed location. When it is moved to the desired position, LMB can be used to finish placing the new marker. Also, Return and Spacebar can be used to finish placing the marker. But it is faster to use Ctrl-LMB to place markers directly on the footage. This shortcut will place the marker in the place you have clicked. One more feature here: until you have released the mouse button, you can adjust the marker position by moving the mouse and using the track preview widget to control how accurately the marker is placed.
Delete all selected tracks.
- Detect Features
Detects all possible features on the current frame and places markers at these features. This operator does not take into account other frames, so it can place markers on features which belong to moving objects, and if camera is turning away from this shot, no markers would be placed on frames after the camera moved away.
There are several properties for this operator:
Controls where to place markers.
- Whole Frame
Places markers throughout the whole frame.
- Inside Annotated Area
Places markers inside the area outlined with the 注釈ツール. This can be used to outline some areas with interesting features and place markers only inside the outlined area.
- Outside Annotated Area
Places markers outside the area outlined with the 注釈ツール. This can be used to outline areas of no interest (like trees, humans, etc.) and place markers outside of these areas.
Controls the distance from the image boundary for created markers. If markers are placed too close to the image boundary, they will fail to track really quickly and they should be deleted manually. To reduce the amount of manual clean-up, this parameter can be used.
Limits minimal threshold for placing markers. This value comes from the feature detection algorithm and basically it means: low values means most probably this feature would fail to track very soon, high value means it is not much such track. Amount of markers to be added can be controlled with this value.
Defines the minimal distance between placed markers. It is needed to prevent markers from being placed too close to each other (such placement can confuse the camera solver).
Tracking Settings Panel¶
This panel contains all settings for the 2D tracking algorithms.
- Tracking Presets
These presets are based on tracking experience of real footage and provides good start values to begin working with a specific footage.
- Pattern Size, Search
Defines size of a newly created tracks.
Defines color channels which will be used by a tracking algorithm. Disabling some colors might increase the contrast to enhance the feature detection.
- Motion Model
Defines which possible motions tracking feature has. This option should be set depending on which motion a particular feature has and it will make tracking most accurate for such a motion.
Location, Location & Rotation, Location & Scale, Location, Rotation & Scale, Affine
Is usually used to track a planar feature, but often Affine is a good enough approximation and may have more stable tracks.
- Pattern Match
Pattern Match controls which patterns get tracked; to be more precise, the pattern from which frame is getting tracked. Here is an example which should make things clearer.
The tracker algorithm receives two images inside the search area and the position of a point to be tracked in the first image. The tracker tries to find the position of that point from the first image in the second image.
Now, this is how tracking of the sequence happens. The second image is always from a frame at which the position of marker is not known (next tracking frame). But a different first image (instead of the one that immediately precedes the second image in the footage) can be sent to the tracker.
An image created from a frame on which the track was keyframed. This configuration prevents sliding from the original position (because the position which best corresponds to the original pattern is returned by the tracker), but it can lead to small jumps and can lead to failures when the feature point is deformed due to camera motion (perspective transformation, for example).
- Previous Frame
Keyframes for tracks are creating every frames, and tracking between keyframed image and next image is used. In this configuration the pattern is tracking between two neighboring frames. It allows dealing with cases of large transformations of the feature point but can lead to sliding from the original position, so it should be controlled.
Enables a two pass tracking, where the first pass is a brute force tracking of location only, and the second pass will use tracking of the full motion model refining the first pass.
Means patterns will be normalized by their average intensity while tracking, to make them invariant to illumination changes. An example where this is useful is a scene where a marker moves in the shadow of an object.
- Copy from Active Track
Copies all settings from active track. Allows to ease creation of new tracks with the same setting.
See Track Weight.
This value defines the minimal correlation between a matched pattern and a reference to be considered a successful tracking. If the tracker is stops too early, decrease this value, or if the track is slipping too much when it should stop sooner, increase this value.
Can be used disable tracks when they become too close to the image boundary. This slider sets "too close" in pixels.
- Use Mask
Allows to use annotation tool to mask part of a pattern, narrowing down what the tracker algorithm is attempting to match across frames.
- Frames Limit
Controls how many frames can be tracked when the Track Sequence operator is called. So, each Track Sequence operation would track maximum Frames Limit frames. This also helps to notice a slide-off of tracks and correct them.
Marker settings only -- Can be used to control the speed of sequence tracking. This option does not affect the quality of tracking; it just helps to control if tracking happens accurately. In most cases tracking happens much faster than real-time, and it is difficult to notice when a track began to slide out of position. In such cases Speed can be set to Double or Half to add some delay between tracking two frames, so a slide-off would be noticed earlier and the tracking process can be canceled to adjust positions of tracks.
The first row of buttons is used to perform tracking of selected tracks (i.e. following the selected feature from frame to frame). Tracking can happen (in order of buttons):
Backward one frame Alt-Left
Backward along the sequence Shift-Ctrl-T
Forward along the whole sequence Ctrl-T
Forward one frame Alt-Right
This operator depends on settings from the Tracking Settings panel. If during sequence tracking the algorithm fails to track some markers, they will be disabled and tracking will continue for the rest of the markers. If the algorithm fails when tracking frame-by-frame, the marker is not disabled, and the most likely position of the feature on the next frame is used.
- Clear (After/Remained) (left arrow icon) Alt-T
Deletes all tracked and keyframed markers before the current frame for all selected tracks.
- Clear (Before/Up-to) (right arrow icon) Shift-T
Deletes all tracked and keyframed markers after the current frame for all selected tracks.
- Clear (Track Path/All) Shift-Alt-T
Clears all markers except the current one from all selected tracks.
- Clear Active
Limits clear action to only active track (as opposite to all selected ones).
This operator will run a tracker from previous keyframe to current frame for all selected markers. Current markers positions are considering initial position guess which could be updated by a tracker for better match.
Useful in cases when feature disappears from the frame and then appears again. Usage in this case is the following:
When feature point re-appeared on frame, manually place marker on it.
Use Refine Markers operation (which is in Track panel) to allow tracker to find a better match.
Depending on direction of tracking use either Forwards or Backwards refining. It's easy: if tracking happens forwards, use Refine Forwards, otherwise use Refine Backwards.
- Join Tracks Ctrl-J
This operator joins all selected tracks into one. Selected tracks should not have common tracked or keyframed markers at the same frame.