はじめに¶
Audio can be rendered from the Render(レンダー) メニュー.
Options(オプション)¶
- Relative Path(相対パス)
Select the file path relative to the blend-file.
- Accuracy(精度)
Sample accuracy, important for animation data (the lower the value, the more accurate).
- Container
See here.
- Channels(チャンネル)
The number of audio source "locations" to encode. Each channel can be mixed to a separate file by enabling Split Channels (see below).
- Mono:
Output a single audio channel.
- Stereo:
Output two audio channels; typically a left and right channel.
- Stereo LFE:
Output a two audio channels with a "low-frequency effects" channel for frequencies below 120.
- 4 Channels:
Output a four audio channels.
- 5.1 Surround:
Output a five audio channels with one LFE channel.
- 6.1 Surround:
Output a six audio channels with one LFE channel.
- 7.1 Surround:
Output a seven audio channels with one LFE channel.
- Format(フォーマット)
Some Audio Containers also have option to choose a codec. For more information see here.
- Sample Rate(サンプルレート)
オーディオの sampling rate(サンプリングレート) を設定します。
- Split Channels
Each audio channel will be rendered into a separate file.
参考
See Scene Audio settings.
See Audio Output settings.
See Audio Preferences.