索引 記号 | A | B | C | D | E | F | G | H | I | K | L | M | N | O | P | Q | R | S | T | U | V | W | Z | ウ | ク | テ | ハ | フ | リ | レ | 細 | 辺 | 面 記号 3D Mouse A Action Safe Active(アクティブ) Add-ons, [1] Add-ons Extensions Aliasing Alpha Channel(アルファチャンネル) Ambient Light Ambient Occlusion(アンビエントオクルージョン(AO)) Animation(アニメーション) Anti-Aliasing(アンチエイリアス) Armature(アーマチュア) Asset Catalog Asset Library Asset Metadata Asset(アセット) Attribute(属性) Axis Angle(軸の角度) Axis(座標軸) B Baking(ベイク) Bevel(ベベル) Bézier(ベジエ) Bit Depth Blender Session Bone Collection Bone(ボーン) Boolean(ブーリアン) Bounding Box(バウンディングボックス) Bounding Volume Hierarchy bssrdf() built-in function built-in function bssrdf() BVH C Caustics Child(子) Chroma Chromaticities Chrominance Clamp(範囲制限) Clamping Collection(コレクション) Color Blend Modes Color Gamut Color Model(カラーモデル) Color Space(色空間) Compositor Nodes Alpha Convert Alpha Over Anti-Aliasing Bilateral Blur Blur Bokeh Blur Bokeh Image Box Mask Brightness/Contrast Channel Key Chroma Key Color Balance Color Correction Color Key Color Ramp Color Space Color Spill Combine Color Combine XYZ Composite Corner Pin Crop Cryptomatte Cryptomatte (Legacy) Defocus Denoise Despeckle Difference Key Dilate/Erode Directional Blur Displace Distance Key Double Edge Mask Ellipse Mask Exposure File Output Filter Flip Gamma Glare Hue Correct Hue/Saturation/Value ID Mask Image Inpaint Invert Color Keying Keying Screen Kuwahara Lens Distortion Levels Luminance Key Map Range Map UV Map Value Mask Math Mix Movie Clip Movie Distortion Normal Normalize Pixelate Plane Track Deform Posterize Render Layers RGB RGB Curves RGB TO BW Rotate Scale Scene Time Separate Color Separate XYZ Set Alpha Split Stabilize 2D Sun Beams Switch Switch View Texture Time Curve Tone Map Track Position Transform Translate Vector Blur Vector Curves Viewer Z Combine Concave Face Constraint Bone Constraints Object Constraints Rigid Body Constraints Convex Face Coplanar Crease(クリース) Current File Asset Library Curve Segment Curve(カーブ) Cyclic(ループ) D Data User Depth of Field(被写界深度) Dielectric Material Diffuse Light Directional Light(ディレクショナルライト) Displacement Mapping Display Referenced DOF Double Buffer E Edge Ring Edge(辺) Editors 3D Viewport Asset Browser Compositor Dope Sheet Drivers Editor File Browser Geometry Node Editor Graph Editor Image Editor Info Editor Movie Clip Editor NLA Editor Outliner Preferences Properties Python Console Shader Editor Spreadsheet Text Editor Texture Node Editor Timeline UV Editor Video Sequencer Elastic(ゴム状) Elasticity Empty(エンプティ) Euler Rotation Euler(オイラー) Extensions, [1] F F-Curve F-Curve Modifiers Built-in Function Modifier Cycles Modifier Envelope Modifier Generator Modifier Limits Modifier Noise Modifier Stepped Interpolation Modifier Face Normal Face(面) Fake User Field of View Fireflies FK Focal Length(焦点距離) Force Fields Boid Charge Curve Guide Drag Fluid Force Force Harmonic Lennard-Jones Magnetic Texture Turbulence Vortex Wind Forward Kinematics Frame Types G Gamma(ガンマ) Geodesic Geometric Center Geometry Nodes 3D Cursor Accumulate Field Active Camera Active Element Align Euler to Vector Align Rotation to Vector Arc Attach Hair Curves to Surface Attribute Reference Attribute Statistic Axis Angle to Rotation Axis to Rotation Bake Bézier Segment Blackbody Blend Hair Curves Blur Attribute Boolean Boolean Math Bounding Box Braid Hair Curves Brick Texture Capture Attribute Checker Texture Clamp Clump Hair Curves Collection Info Color Color Ramp Combine Color, [1] Combine Matrix Combine Transform Combine XYZ Compare Cone Convex Hull Corners of Edge Corners of Face Corners of Vertex Create Guide Index Map Cube Curl Hair Curves Curve Circle Curve Handle Position Curve Info Curve Length Curve Line Curve of Point Curve Root Curve Segment Curve Spiral Curve Tangent Curve Tilt Curve Tip Curve to Mesh Curve to Points Curves to Grease Pencil Cylinder Deform Curves on Surface Delete Geometry Dial Gizmo Displace Hair Curves Distribute Points in Volume Distribute Points on Faces Domain Size Dual Mesh Duplicate Elements Duplicate Hair Curves Edge Angle Edge Neighbors Edge Paths to Curves Edge Paths to Selection Edge Split Edge Vertices Edges of Corner Edges of Vertex Edges to Face Groups Endpoint Selection Euler to Rotation Evaluate at Index Evaluate on Domain Extrude Mesh Face Area Face Group Boundaries Face Neighbors Face of Corner Face Set Fields Fill Curve Fillet Curve Flip Faces Float Curve Float To Integer For Each Element Frizz Hair Curves Gabor Texture Generate Hair Curves Geometry Proximity Geometry to Instance Gizmos Gradient Texture Grease Pencil to Curves Grid Hair Hair Attachment Info Hair Curves Noise Handle Type Selection Hash Value Ico Sphere ID Image Image Info Image Texture Index Index of Nearest Index Switch Inspection Instance on Points Instance Rotation Instance Scale Instance Transform Instances Instances to Points Integer Integer Math Interpolate Curves Interpolate Hair Curves Invert Matrix Invert Rotation Is Edge Smooth Is Face Planar Is Face Smooth Is Spline Cyclic Is Viewport Join Geometry Join Strings Linear Gizmo Magic Texture Map Range Material Material Index Material Selection Math Matrix Determinant Menu Switch Merge by Distance Merge Layers Mesh Boolean Mesh Circle Mesh Island Mesh Line Mesh to Curve Mesh to Points Mesh to Volume Mix Mix Color Mix Vector Mouse Position Multiply Matrices Musgrave Texture Named Attribute Noise Texture Normal Object Info Offset Corner in Face Offset Point in Curve Pack UV Islands Points Points of Curve Points to Curves Points to Vertices Points to Volume Position Project Point Quadratic Bézier Quadrilateral Quaternion to Rotation Radius Random Value Raycast Realize Instances Redistribute Curve Points Remove Named Attribute Repeat Replace Material Replace String Resample Curve Restore Curve Segment Length Reverse Curve RGB Curves Roll Hair Curves Rotate Euler Rotate Hair Curves Rotate Instances Rotate Rotation Rotate Vector Rotation Rotation to Euler Rotation to Quaternion Sample Curve Sample Index Sample Nearest Sample Nearest Surface Sample UV Surface Scale Elements Scale Instances Scene Time Selection Self Object Separate Color, [1] Separate Components Separate Geometry Separate Matrix Separate Transform Separate XYZ Set Curve Normal Set Curve Radius Set Curve Tilt Set Face Set Set Geometry Name Set Hair Curve Profile Set Handle Positions Set Handle Type Set ID Set Instance Transform Set Material Set Material Index Set Point Radius Set Position Set Selection Set Shade Smooth Set Spline Cyclic Set Spline Resolution Set Spline Type Shortest Edge Paths Shrinkwrap Hair Curves Simulation Slice String Smooth Hair Curves Sort Elements Special Characters Spline Length Spline Parameter Spline Resolution Split To Instances Star Store Named Attribute Straighten Hair Curves String String Length String to Curves Subdivide Curve Subdivide Mesh Subdivision Surface Switch Tools Transform Direction Transform Geometry Transform Gizmo Transform Point Translate Instances Transpose Matrix Triangulate Trim Curve Trim Hair Curves UV Sphere UV Unwrap Value Value to String Vector Vector Curves Vector Math Vector Rotate Vertex Neighbors Vertex of Corner Viewer Viewport Transform Volume Cube Volume to Mesh Voronoi Texture Warning Wave Texture White Noise Texture Gimbal Lock Gimbal(ジンバル) Global Illumination Glossy Map Grease Pencil Modifiers Armature Modifier Array Modifier Build Modifier Dot Dash Modifier Envelope Modifier Hook Modifier Hue/Saturation Modifier Lattice Modifier Length Modifier Line Art Modifier Mirror Modifier Multiple Strokes Noise Modifier Offset Modifier Opacity Modifier Outline Modifier Shrinkwrap Modifier Simplify Modifier Smooth Modifier Subdivide Modifier Texture Mapping Modifier Thickness Modifier Time Offset Modifier Tint Modifier Vertex Weight Angle Modifier Vertex Weight Proximity Modifier Grease Pencil Visual Effects Blur Visual Effect Colorize Visual Effect Flip Visual Effect Glow Visual Effect Pixelate Visual Effect Rim Visual Effect Shadow Visual Effect Swirl Visual Effect Wave Distortion Visual Effect H HDRI Head High Dynamic Range Image Hue(色相) I IK Index of Refraction Interpolation(補間) Inverse Kinematics IOR K Keyframe Keyframing L Lattice(ラティス) Licenses Light Bounces Local Space(ローカル空間) Luminance(ルミナンス) M Manifold(多様体) Mask(マスク) MatCap Matte(マット) Mesh(メッシュ) Micropolygons MIP Mip-map Mip-mapping MIS Modeling Modeling Modifiers Armature Modifier Array Modifier Bevel Modifier Boolean Modifier Build Modifier Cast Modifier Cloth Modifier Collision Modifier Curve Modifier Data Transfer Modifier Decimate Modifier Displace Modifier Dynamic Paint Modifier Edge Split Modifier Explode Modifier Fluid Modifier Geometry Nodes Modifier Hook Modifier Laplacian Deform Modifier Lattice Modifier Mask Modifier Mesh Cache Modifier Mesh Deform Modifier Mesh Sequence Cache Modifier Mesh to Volume Mirror Modifier Multiresolution Modifier Normal Edit Modifier Ocean Modifier Particle Instance Modifier Particle System Modifier Remesh Modifier Screw Modifier Shrinkwrap Modifier Simple Deform Modifier Skin Modifier Smooth By Angle Modifier Smooth Corrective Modifier Smooth Laplacian Modifier Smooth Modifier Soft Body Modifier Solidify Modifier Subdivision Surface Modifier Surface Deform Modifier Triangulate Modifier UV Project Modifier UV Warp Modifier Vertex Weight Edit Modifier Vertex Weight Mix Modifier Vertex Weight Proximity Modifier Volume Displace Volume to Mesh Warp Modifier Wave Modifier Weighted Normal Modifier Weld Modifier Wireframe Modifier Modeling Transform Modifiers F-Curve Modifiers Grease Pencil Modifiers Modeling Modifiers Video Sequencer Modifiers Modifiers(モディファイアー) Motion Blur(モーションブラー) Multiple Importance Sampling Multisampling N N-gon(Nゴン) NDOF Nodes Compositing Nodes Geometry Nodes Shader Nodes Texture Nodes Non-manifold Non-uniform Rational Basis Spline Nonlinear Animation(ノンリニアアニメーション) Normal Mapping Normal(ノーマル) NURBS O Object Center Object Constraints Action Constraint Armature Constraint Camera Solver Constraint Child Of Constraint Clamp To Constraint Copy Location Constraint Copy Rotation Constraint Copy Scale Constraint Copy Transforms Constraint Damped Track Constraint Floor Constraint Follow Path Constraint Follow Track Constraint Inverse Kinematics Constraint Limit Distance Constraint Limit Location Constraint Limit Rotation Constraint Limit Scale Constraint Locked Track Constraint Maintain Volume Constraint Object Solver Constraint Pivot Constraint Shrinkwrap Constraint Spline IK Constraint Stretch To Constraint Track To Constraint Transform Cache Constraint Transformation Constraint Object Origin(オブジェクトの原点) Object(オブジェクト) Octahedron OpenGL Operator Overscan(オーバースキャン) P Panel(パネル) Parent(親・ペアレント) Parenting Particle System(パーティクルシステム) Phong Pivot Point(ピボットポイント) Pixel Point Cloud(ポイントクラウド) Pole Pose Bone Pose Mode(ポーズモード) Posing Premultiplied Alpha(プリマルチプライアルファ) Primaries Primitive(プリミティブ) Procedural Texture Projection (投影) Proxy Q Quad(四角面) Quadrangle Quadrilateral Quaternion Rotation(クォータニオン回転) Quaternion(クォータニオン) R Radiosity Random Seed(ランダムシード) Real User Refraction (屈折) Render(レンダー) Resource RGB Rigid Body Constraints Fixed Constraint Generic Constraint Generic Spring Constraint Hinge Constraint Motor Constraint Piston Constraint Point Constraint Slider Constraint Roll Angle Roll(ロール) Rolling Shutter Roughness Map S Saturation(彩度) Scanline Scene Referenced Seed(シード) Session(セッション) Shader Nodes Combine XYZ Separate XYZ Shading(シェーディング) Smoothing(スムージング) Specular Light SSS Straight Alpha(ストレートアルファ) Subdiv Subdivision Surface Subsurface Scattering(SSS) Swing Swing and Twist T Tags Tail Tangent(タンジェント) Texture Space(テクスチャ空間) Texture(テクスチャ) Timecode(タイムコード) Title Safe Topology(トポロジー) Transform Modeling Transform Transform(トランスフォーム) Transformation Matrix Transformation(トランスフォーム変換) Triangle U User Interface UV Map(UVマップ) V Value(値) Vertex Group(頂点グループ) Vertex(頂点) Vertices(頂点) Video Sequencer Modifiers Brightness/Contrast Modifier Color Balance Modifier Curves Modifier Hue Correct Modifier Mask Modifier Sound Equalizer Modifier Tone Map Modifier White Balance Modifier Voxel(ボクセル) W Walk Cycle White Point World Space(ワールド空間) Z Z-buffer(Zバッファー) ウ ウェイトペイント ク グローバルスペース テ テッセレーション ハ バンプマッピング フ ブレンドモード リ リグ レ レイトレーシング 細 細分化 辺 辺ループ 面 面ループ