Editing(編集)

コンテキストメニュー

Show the context menu for a data-block with RMB on the icon or name. Depending on the type of the selected data-block(s), you will have all or part of the following options:

Copy(コピー)/Paste(貼り付け)

Copies/pastes the selected data-blocks.

Delete(削除) X, Delete

Removes all usages of the selected data-blocks. Objects are removed from all scenes, materials are removed from all meshes, and so on.

注釈

Pressing these shortcuts while hovering over the 3D Viewport will instead Unlink the selected objects, removing them only from the current scene.

Delete Hierarchy(階層を削除)

As above, but also affects child collections/objects. Note that if you run this on a collection, child objects that (also) belong to another collection will not be deleted.

Select(選択)

Adds the items that are selected in the Outliner to the selection in the 3D Viewport. This is only useful when Sync Selection is disabled, as when it's enabled (which is the default), the Outliner selection is synchronized to the 3D Viewport automatically.

Select Hierarchy

Adds the children of the selected items to the selection in the Outliner. If Sync Selection is enabled, this also adds them to the selection in the 3D Viewport.

Deselect(選択解除)

Removes the items that are selected in the Outliner from the selection in the 3D Viewport.

Unlink(リンク切断)

Removes the current usage of the data-block while keeping any others. Objects are only removed from the current scene, materials are only removed from the current mesh, and so on.

Collections(コレクション)

Collections let you organize the content of a scene. They can contain objects as well as other collections.

New(新規)

新しいコレクションを作成します。

Duplicate Collections(コレクションを複製)

すべての子コレクション、オブジェクト、オブジェクトデータを含むコレクションを再帰的に複製します。

Duplicate Linked(リンク複製)

Recursively duplicates the collection including child collections and objects, but reuses object data.

Instance to Scene(シーンにインスタンス作成)

新しい コレクションインスタンス を作成します。

Visibility(可視性)

3Dビューポートと最終レンダリングでのコレクションの可視性を制御します。

Isolate(孤立)

Shows the selected collection (as well as its child and parent collections) and hides all the others.

Show/Hide(表示/隠す)

Changes the Hide in Viewports setting for the selected collections.

Show/Hide Inside(内側をすべて表示/隠す)

Changes the Hide in Viewports setting for the selected collections and all their children.

Enable/Disable in Viewports(ビューポートで有効/無効)

Changes the Disable in Viewports setting for the selected collections.

Enable/Disable in Renders(レンダーで有効/無効)

Changes the Disable in Renders setting for the selected collections.

View Layer(ビューレイヤー)

コレクションと View Layer(ビューレイヤー) との相互作用を制御します。

Disable/Enable in View Layer(ビューレイヤーで無効/有効)

Changes the Exclude from View Layer setting for the selected collections.

Set/Clear Holdout

Changes the Holdout setting for the selected collections.

Set Color Tag(カラータグを設定)

選択したコレクションにコレクションの Color Tag(カラータグ) を割り当てるか、クリアします 。

ID Data(IDデータ)

Unlink(リンク切断)

Removes the current usage of the data-block while keeping any others (e.g. removing a material from only the current mesh).

Make Local(ローカル化)

Turns an externally linked data-block into a local one.

Make Single User(シングルユーザー化)

This menu item is not currently functional. You can use the User Count button in the データブロックメニュー instead.

Delete(削除)

選択したデータブロックを削除します。

Remap Users(ユーザーをリマップ)

Replaces all usages of the selected data-block by a different one. For example, you could use this to globally replace a material by another.

Copy(コピー)/Paste(貼り付け)

Copies/pastes selected data-blocks.

Add/Clear Fake User

Adds/removes a fake user, which prevents unused data-blocks from getting automatically deleted when saving and reloading the blend-file.

Rename(名前変更) F2

選択したデータブロックの名前を変更します。

Select Linked(リンク選択)

Selects the data-blocks that use the currently selected one (e.g. selecting all the objects that use the selected material). See Select Linked(リンク選択).

Mark as Asset(アセットとしてマーク)

Creating an Asset を参照してください。

Clear Asset(アセットをクリア)

Removing Assets を参照してください。

Clear Asset (Set Fake User)(アセットをクリア(フェイクユーザーを設定))

Removing Assets を参照してください。

Library Override

See Library Overrides(ライブラリオーバーライド).

View(ビュー)

Show Active(アクティブを表示) Period

Centers the tree view to the active item.

Expand/Collapse All Shift-A

Expands/collapses every single item in the tree.

Show Object Hierarchy Home

Expands all objects that have child objects, and collapses all objects that don't.

Show/Hide One Level(階層を一つ展開/たたむ) NumpadPlus/ NumpadMinus

Expands/collapses a level down/up the tree across all items.