Elastic Deform

参照

Mode(モード):

Sculpt Mode(スカルプトモード)

Brush:

Sidebar ‣ Tool ‣ Brush Settings ‣ Advanced ‣ Brush Type

Used to simulate realistic deformations such as grabbing or twisting of Elastic objects. For example, this tool works great for modeling the shape of organic objects such as humans or animals. When pressing Ctrl, the brush deforms vertices along the normal of the active vertex.

Brush Settings(ブラシ設定)

全般

注釈

More info at 全般 brush settings and on 高度な設定 brush settings.

Unique

Deformation

The surface alteration that is used in the brush.

Grab(グラブ):

Used to drag a group of vertices around.

Bi-scale Grab:

Like Grab but the falloff is more localized to the center of the brush.

Tri-scale Grab:

Like Bi-scale Grab but the falloff is more localized to the center of the brush.

Scale(スケール):

Displaces vertices away from the active vertex.

Twist(ツイスト):

Vertices are rotated around the active vertex.

Volume Preservation

Higher values preserve volumes more, but also lead to more bulging. (This value determines the poisson ratio for elastic deformation)